As the Beatles sang in "Here Comes the Sun," it HAS been a long, cold, lonely winter. In my case, not terribly lonely, as I teach 4-6 times a week and am surrounded by students ages 6 - 75, so I very often have company and constant conversation.
I've been keeping myself busy, getting ready for an upcoming solo show (opening night Thursday, 2/19!) at IMC Lab and Gallery in Manhattan, 56 West 22nd Street, 6th Floor. I've been making stop motion videos to add texture and elucidate some of the narratives embroidered on my hand held and life sized selfies. Here is a sneak peak of one stop motion piece:
Showing posts with label artist residency. Show all posts
Showing posts with label artist residency. Show all posts
Saturday, January 31, 2015
Tuesday, October 14, 2014
The art of documentation
With a little help from some friends, I got my sculptures speaking. Here is a newly edited expose of little voices. Thanks to IMC Lab & Gallery and James and Carrie Tunick for tech support and sound programming and to Colby Cannonwill, Colleen Flanigan, Isabelle Garbani, Katya Usvitsky, Dionisio Cortes Ortega, Daniella Engen and Ian Trask (and their dogs), Jacob Rath and strangers who inspired the sculptures, provided sound and generally helped with project development and documentation.
Thursday, October 2, 2014
Successful Open Studios + sneak peak of interactive sound!
Last Thursday's open studios at IMC Lab and Gallery was a success! Visitors shared in our excitement over the launch of new projects at the intersection of handmade and digital realms. And there's more - stay tuned for details as each of us rolls out solo shows of our new works later this fall and early in 2015. Colleen Flanigan is up first with a show opening in November; I will debut new works in January-February 2015.
In the meantime, here is a sneak peak of how James Tunick took sound files of my interviews with friends and acquaintances (and dogs!), and turned them into an interactive piece relating to my sculptures.
In the meantime, here is a sneak peak of how James Tunick took sound files of my interviews with friends and acquaintances (and dogs!), and turned them into an interactive piece relating to my sculptures.
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